Glossary
- Naked SingleA state where only one candidate remains for a given cell. The most fundamental solving technique in Sudoku.
- Hidden SingleA state where a specific digit can only be placed in one cell within a row, column, or block.
- Naked PairWhen two cells in the same unit share exactly the same two candidates, those two digits can be eliminated from other cells in that unit.
- Pointing PairWhen all candidates for a digit within a block lie in the same row or column, that digit can be eliminated from other blocks along that row or column.
- X-WingAn advanced technique where a digit's candidates in two rows are confined to the same two columns, allowing elimination from those columns' other cells.
- CandidateThe set of digits that can potentially go in a cell. Recorded as pencil marks, they form the foundation for all solving techniques.
- Given CellA digit pre-placed in the puzzle's initial state. Players cannot modify these cells.
- Unique SolutionThe property of a puzzle having exactly one solution. A mandatory requirement for properly designed Sudoku puzzles.
- BacktrackingA trial-and-error algorithm for finding solutions. When stuck, it reverts to a previous state and tries a different option.
- Box/Line ReductionWhen all candidates for a digit in a row or column fall within the same block, that digit can be eliminated from other cells in that block.
- Hidden PairWhen two digits appear as candidates in only the same two cells within a unit, all other candidates can be removed from those two cells.
- Naked TripleWhen three cells in the same unit have candidates that are subsets of the same three digits, those three digits can be eliminated from other cells in the unit.
- SwordfishAn advanced technique extending X-Wing to 3 rows by 3 columns. Applicable when candidates in 3 rows are confined to at most 3 columns.
- Pencil MarkSmall notations of candidate digits written in a cell. An essential tool for solving intermediate and advanced Sudoku puzzles.
- Constraint PropagationAn algorithmic method that propagates constraints from confirmed digits to related cells, automatically narrowing down candidates.
- Latin SquareA mathematical structure where n symbols are arranged in an n x n grid such that each symbol appears exactly once in every row and column. The foundation of Sudoku.
- Row, Column, and BlockThe three fundamental constraint units in Sudoku. Each unit must contain the digits 1-9 without repetition.
- ChainA family of advanced techniques that trace logical links between candidates to derive contradictions and eliminate possibilities.
- Difficulty RatingA system that classifies puzzle difficulty based on the complexity of techniques required to solve it.
- Daily ChallengeA single puzzle provided each day. All players tackle the same puzzle, promoting habit formation.
- Hidden TripleWhen three digits can only appear in the same three cells within a unit, all other candidates can be removed from those cells.
- XY-WingA three-cell wing structure where shared candidates allow elimination from cells that see both wings.
- ColoringAn advanced technique that traces conjugate pair chains for a digit using two alternating colors to find contradictions.
- Unique RectangleAn advanced technique that exploits the single-solution property to eliminate candidates that would create deadly patterns.
- Box/Line ReductionWhen a digit within a block is confined to one row/column, it can be eliminated from that row/column in other blocks.
- Conjugate PairAn exclusive pair where a specific digit's candidate positions in a row, column, or block are limited to exactly 2 cells.
- Bi-value CellA cell whose candidates are narrowed to exactly 2 digits. Forms the core of advanced techniques like XY-Wing and W-Wing.
- Strong LinkAn exclusive relationship where a digit is limited to exactly 2 cells in a unit, with one of them necessarily true.
- Weak LinkAn exclusive relationship where at least one of 2 cells is not the specific digit, allowing both to be false.
- W-WingAn advanced technique linking two bi-value cells with the same candidates via a strong link to eliminate a specific candidate.
- XYZ-WingA variant of XY-Wing where the pivot has 3 candidates {X, Y, Z} and pincers have 2 candidates {X, Z} and {Y, Z}.
- Flow StateA high-concentration state of immersion in a task that distorts time perception. A concept proposed by psychologist Mihaly Csikszentmihalyi.
- Working MemoryThe cognitive function that temporarily holds and manipulates information. Central to Sudoku solving.
- Mini SudokuSudoku puzzles smaller than the standard 9x9. 4x4 and 6x6 are typical, used for children and beginners.
- Symmetric PuzzleA Sudoku puzzle with mathematical symmetric structure in initial hint placement. Considered a traditional feature of quality puzzles.